tag:blogger.com,1999:blog-6603440187887047162.post5964478539680115831..comments2023-06-16T07:54:41.787-04:00Comments on Detroit Dave's Raves: My Vista OGRE, Part IIDetroitDavehttp://www.blogger.com/profile/00384772147714696312noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6603440187887047162.post-50371188425378808332010-01-02T13:43:11.233-05:002010-01-02T13:43:11.233-05:00hi there. i just stumbled onto your blog post. i a...hi there. i just stumbled onto your blog post. i am a graduate student at the university of illinois at chicago. i recently wrote a simple first-person driving simulator to support my dissertation research (which involves sleep and spee apnea). i also chose to use Ogre. i am now using my simulator in a couple research studies and it appears to be sufficient to accomplish my basic goals. however, since game programming (and everything it entails) is not my area of expertise, i am sure my simulator could be greatly improved in the future. i am curious about how much progress you have made on your project and whether you would be willing to share what you have accomplished. thanks!Jonathan Waxmannoreply@blogger.comtag:blogger.com,1999:blog-6603440187887047162.post-90773138206862120772009-12-16T07:13:53.370-05:002009-12-16T07:13:53.370-05:00Thank you. I haven't had much time to update t...Thank you. I haven't had much time to update this, but shortly after I posted this, I realized much the same thing. <br />The bottom line: The solid lines in Sketchup are the positive sections of each axis. Deciding which direction is the "default" direction is all that is really needed. Once this is decided, on object in sketchup can be rotated (twisted, turned, etc) to point in the "defaul" direction.<br /><br />DWDetroitDavehttps://www.blogger.com/profile/00384772147714696312noreply@blogger.comtag:blogger.com,1999:blog-6603440187887047162.post-43610861449957862432009-12-03T10:48:04.443-05:002009-12-03T10:48:04.443-05:00a pointer on the car you could manually divert it ...a pointer on the car you could manually divert it by going to the axis on sketch up and start twisting and turning that is the fastest way to redirect the front end point of the car. Some trail and error will be done but identified easily and fast and don't forget te reexport it in mesh format.. Good LuckAnonymousnoreply@blogger.com